Rendering
In this weeks lesson I learned how to render out my animated sequences in Maya using 'playblast'. Playblast is a rendered version of my scene in low quality so I am able to check the positioning of the models, camera, and lights. To be able to see the textures, lighting and shadows in the playblast you have to activate them by turning them on from the hotbar.
The bottom image has the textures, lights and shadows showing in the scene now without having to render. However, for some reason my shadows aren't showing at all. I've attempt to fix this and someone with a better understanding of Maya even had a go, but for some reason the shadows won't appear at all. So I had to render out my scene without shadow.
To render, as I had already mentioned, I am using playblast.
The video shows my animation in motion. My animation only consists of my ferris wheel rotating with some camera movement. The textures on my model is very simple as well. I didn't really grasp much about UV mapping and originally it was only supposed to be a little test for the texture. But I never got around to changing it so I left it how it is.




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