Tuesday, 18 March 2014

Thursday 13th February 2014

Materials in Maya


Today I needed to follow another tutorial and then make some more progress on my ferris wheel. The tutorial was showing how to add textures to an 3D model, in this case it was an orange. I learned a few things whilst following this tutorial, although I don't know if I'll apply any of it on my ferris wheel.

Adding the textures to the model was pretty straight forward, with the help of the tutorial, and I learned about some fairly useful features in Maya that may help me when texturing future models. The first feature is the 'diffuse'. Diffuse is found in the attribute editor after applying a texture (in this case I applied a blinn) and it makes the surface brighter. The second was the texture 'Phong E'. Phong E is a texture that is a variation of a lambert. The main difference between materials is the way each handles specularity. The third was bump mapping. Bump maps add grooves and bumps onto the model in the form of a texture. By modifying the texture placement cube (scale, position and rotation) I was able to modify the bumps on the orange.

  

The top image is of the model I created after following the tutorial, the image below is a rendered version that shows the bump map.


After I finished the tutorial I went to carry on with my ferris wheel. However, instead of continuing with it, I decided to retry from the beginning. I was finding it too difficult to create the outside bar. So to avoid the same situation I created a 'T' like shape to duplicate. This would fix my previous problem very quickly.


Using the duplicate special tool I created a part of the frame for my ferris wheel.

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